Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
17 gamesObjectivesStart here
Turret plates / game
6.4 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
326 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
7% vs 11%
89 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 35%.
Deaths / min
0.14 vs 0.21
85 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 31%.
Epic monsters / game
1.2 vs 0.8
75 of 100 against top laners, and it matters: the better half of Silver top laners wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 68 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 39, with 0.13 kills a minute.
Among top laners
Silver top laners with above-median turret plates a game win 72% of games; below it, 27%.
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.