Playstyle
29 games
Playstyle radar
29 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
29 gamesAggressionStart here
Solo kills / game
0.9 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
633 vs 728 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
463 vs 482 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Turret plates / game
5.9 vs 3.8
85 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 75% of games, the other half 27%.
Epic monsters / game
3.5 vs 2.7
81 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 84% of games, the other half 33%.
Deaths / min
0.15 vs 0.19
77 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 77% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 43, with 710 damage a minute.
Among junglers
Hecarim junglers with above-median solo kills a game win 63% of games; below it, 43%.
In your wins 1.2, in your losses 0.3 · 17W 12L
Hecarim junglers with above-median damage a minute win 65% of games; below it, 36%.
In your wins 863, in your losses 494 · 17W 12L
Hecarim junglers with above-median gold a minute win 77% of games; below it, 24%.
In your wins 498, in your losses 374 · 17W 12L