Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
206 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
378 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.16 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.5 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
CS at 10 min
84.2 vs 73.6
97 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.21 deaths a minute. Objectives trails at 21, with 5.0 turret plates a game.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.