Playstyle
20 games
Playstyle radar
20 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
18
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Frontline
Damage soaked and mitigated for the team
53
of 100
Utility
Healing, shielding and lockdown for allies
53
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.68 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kills / min
0.23 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Damage
Damage / min
1152 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Skillshots dodged / min
5.7 vs 3.5
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 53 of 100, built on 22% damage taken share and 1165 damage mitigated a minute. Aggression trails at 18, with 0.23 kills a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.53, in your losses 0.84 · 10W 10L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.25, in your losses 0.22 · 10W 10L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1297, in your losses 1006 · 10W 10L