Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesDamageStart here
Damage / min
752 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.62 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 59 of 100, built on 10% time spent dead and 0.20 deaths a minute. Aggression trails at 34, with 3% first blood rate.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
This season, in your wins 797, in your losses 596 · 36W 45L
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
This season, in your wins 0.26, in your losses 0.13 · 36W 45L
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
This season, in your wins 0.97, in your losses 0.87 · 36W 45L