Playstyle
36 games
Playstyle radar
36 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
36 gamesVisionStart here
Vision score / min
2.12 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
41 vs 60 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.6 vs 5.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
First blood rate
13% vs 0%
73 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 54% of games, the other half 49%.
Team damage share
11% vs 9%
81 of 100 against Nautilus players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 42 of 100, built on 2.0 CC seconds a minute and 0.19 ally saves a game. Objectives trails at 20, with 53 objective damage a minute.
Among supports
Nautilus supports with above-median vision score a minute win 55% of games; below it, 43%.
In your wins 2.16, in your losses 1.92 · 13W 23L
Nautilus supports with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 82, in your losses 37 · 13W 23L
Nautilus supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 7.6, in your losses 2.1 · 13W 23L