Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
13 gamesDamageStart here
Damage / min
459 vs 683 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
207 vs 373 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
60.9 vs 70.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Deaths / min
0.16 vs 0.22
81 of 100 against Riven players, and it matters: the better half of Riven top laners wins 70% of games, the other half 31%.
Time spent dead
9% vs 11%
74 of 100 against Riven players, and it matters: the better half of Riven top laners wins 65% of games, the other half 36%.
Control wards / game
0.7 vs 0.1
71 of 100 against Riven players, and it matters: the better half of Riven top laners wins 54% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 80 of 100, built on 0.16 deaths a minute and 9% time spent dead. Damage trails at 8, with 596 damage a minute.
Among top laners
Riven top laners with above-median damage a minute win 65% of games; below it, 36%.
Riven top laners with above-median objective damage a minute win 75% of games; below it, 26%.
Riven top laners with above-median CS at 10 min win 57% of games; below it, 45%.