Playstyle
59 games
Playstyle radar
59 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
59 gamesObjectivesStart here
Objective damage / min
244 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.9 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
403 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
8% vs 11%
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Wards cleared / game
3.6 vs 2.0
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 79 of 100, built on 8% time spent dead and 0.16 deaths a minute. Objectives trails at 40, with 7.2 turret plates a game.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 351, in your losses 175 · 34W 25L
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
In your wins 9.4, in your losses 4.2 · 34W 25L
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 424, in your losses 381 · 34W 25L