Playstyle radar
24 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
24 gamesFarmingStart here
CS / min
5.4 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
50.7 vs 63.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
4.4 vs 2.5
91 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Kills / min
0.22 vs 0.17
71 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 42 of 100, built on 2.7 solo kills a game and 0.17 kills a minute. Survivability trails at 20, with 0.26 deaths a minute.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.