Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Frontline
Damage soaked and mitigated for the team
63
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
60 gamesDamageStart here
Damage / min
1388 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.48 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.43 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Kill participation
72% vs 68%
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 63 of 100, built on 22% damage taken share and 1618 damage mitigated a minute. Damage trails at 43, with 1388 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1483, in your losses 1274 · 29W 36L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.51, in your losses 0.43 · 29W 36L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
This season, in your wins 1.45, in your losses 1.36 · 29W 36L