Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
242 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Vision score / min
0.90 vs 0.78
71 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Kill participation
41% vs 35%
76 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 56 of 100, built on 25% team damage share and 743 damage a minute. Objectives trails at 24, with 397 objective damage a minute.
Among top laners
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.