Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
30 gamesFarmingStart here
CS at 10 min
73.4 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Deaths / min
0.16 vs 0.22
85 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 70% of games, the other half 30%.
Epic monsters / game
1.7 vs 1.0
80 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 77% of games, the other half 39%.
Time spent dead
9% vs 11%
74 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 67% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 0.18 deaths a minute and 10% time spent dead. Farming trails at 53, with 67.1 CS at 10 min.
Among mid laners
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
In your wins 63.5, in your losses 71.8 · 17W 13L