Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
31
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Frontline
Damage soaked and mitigated for the team
44
of 100
Utility
Healing, shielding and lockdown for allies
51
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
13 gamesDamageStart here
Damage / min
1217 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
6.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Skillshots hit / min
3.3 vs 2.2
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 51 of 100, built on 41 ally heal + shield a minute and 41 heals + shields a minute. Damage trails at 24, with 17% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.