Playstyle
42 games
Playstyle radar
42 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
96
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Frontline
Damage soaked and mitigated for the team
42
of 100
Utility
Healing, shielding and lockdown for allies
40
of 100
Mechanics
Skillshots landed and dodged, casting tempo
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
42 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Time spent dead
20% vs 23%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kills / min
1.02 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
2311 vs 1513
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 100 of 100, built on 2311 damage a minute and 30% team damage share. Utility trails at 40, with 22.0 immobilizations a game.
Among ARAM players