Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Frontline
Damage soaked and mitigated for the team
67
of 100
Utility
Healing, shielding and lockdown for allies
65
of 100
Mechanics
Skillshots landed and dodged, casting tempo
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
30 gamesDamageStart here
Damage / min
1339 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.44 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Time spent dead
19% vs 23%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.47 vs 0.56
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kill participation
73% vs 68%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 77 of 100, built on 19% time spent dead and 0.47 deaths a minute. Damage trails at 35, with 1339 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1418, in your losses 1279 · 13W 17L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.47, in your losses 0.42 · 13W 17L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.1, in your losses 8.7 · 13W 17L