Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
7
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
48.8 vs 63.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
272 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Vision score / min
1.07 vs 0.76
98 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Wards cleared / game
2.6 vs 1.2
97 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 68 of 100, built on 0.17 deaths a minute and 10% time spent dead. Farming trails at 12, with 4.9 CS a minute.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.