Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
164 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.2 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
4.2 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
CS at 10 min
76.4 vs 67.2
91 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 55 of 100, built on 0.19 deaths a minute and 11% time spent dead. Objectives trails at 35, with 248 objective damage a minute.
Among top laners
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.