Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
418 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
657 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
First blood rate
20% vs 7%
93 of 100 against junglers, and it matters: the better half of junglers wins 57% of games, the other half 49%.
Control wards / game
4.0 vs 1.7
79 of 100 against junglers, and it matters: the better half of junglers wins 52% of games, the other half 48%.
Kill participation
58% vs 51%
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 45 of 100, built on 0.23 deaths a minute and 10% time spent dead. Farming trails at 24, with 350 gold a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median gold a minute win 71% of games; below it, 29%.
junglers with above-median damage a minute win 60% of games; below it, 40%.