Playstyle
14 games
Playstyle radar
14 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
17
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
14 gamesDamageStart here
Damage / min
630 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.10 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
7% vs 11%
98 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Control wards / game
2.3 vs 0.3
99 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 89 of 100, built on 0.13 deaths a minute and 7% time spent dead. Aggression trails at 15, with 0.09 kills a minute.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median kills a minute win 63% of games; below it, 37%.