Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
10 gamesFarmingStart here
CS at 10 min
60.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.13 vs 0.22
99 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
8% vs 11%
91 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Turret plates / game
13.4 vs 9.9
88 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 68 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 32, with 32% kill participation.
Among top laners
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median first blood rate win 57% of games; below it, 49%.