Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
236 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
378 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Vision score / min
1.16 vs 0.79
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Control wards / game
1.5 vs 0.3
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 69 of 100, built on 1.30 vision score a minute and 3.0 control wards a game. Farming trails at 20, with 5.0 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.