Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
14
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
164 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
362 vs 398 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Wards cleared / game
4.6 vs 2.1
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 51 of 100, built on 24% team damage share and 758 damage a minute. Objectives trails at 11, with 124 objective damage a minute.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with above-median gold a minute win 66% of games; below it, 33%.