Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
75
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Frontline
Damage soaked and mitigated for the team
29
of 100
Utility
Healing, shielding and lockdown for allies
30
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
last 60season136 games
What to work on
60 gamesMechanicsStart here
Ability casts / min
8.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
16% vs 23%
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.39 vs 0.56
99 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kills / min
0.80 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 99 of 100, built on 16% time spent dead and 0.39 deaths a minute. Frontline trails at 29, with 17% damage taken share.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 8.9, in your losses 7.9 · 74W 62L