Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
11
of 100
Damage
Damage per minute and share of the team's damage
5
of 100
Farming
CS pace, gold income and early-lane farm
0
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
14 gamesDamageStart here
Damage / min
626 vs 926 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
329 vs 409 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
2.6 vs 8.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 64 of 100, built on 9% time spent dead and 0.19 deaths a minute. Farming trails at 0, with 46.8 CS at 10 min.
Among mid laners
Hwei mid laners with above-median damage a minute win 59% of games; below it, 43%.
Hwei mid laners with above-median gold a minute win 70% of games; below it, 32%.
Hwei mid laners with above-median turret plates a game win 81% of games; below it, 24%.