Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
21 gamesDamageStart here
Damage / min
721 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.17 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
7.7 vs 6.7
85 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 62 of 100, built on 7.8 CS a minute and 68.7 CS at 10 min. Objectives trails at 36, with 326 objective damage a minute.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.