Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season163 games
What to work on
60 gamesAggressionStart here
Solo kills / game
2.1 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS / min
7.7 vs 7.1
78 of 100 against Jax players, and it matters: the better half of Jax top laners wins 58% of games, the other half 42%.
CS at 10 min
71.7 vs 66.4
73 of 100 against Jax players, and it matters: the better half of Jax top laners wins 55% of games, the other half 45%.
Control wards / game
1.6 vs 0.4
76 of 100 against Jax players, and it matters: the better half of Jax top laners wins 55% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 63 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 43, with 753 damage a minute. For a Jax player that is the expected shape: against other Jax players, damage sits near the median.
Among top laners
Jax top laners with above-median solo kills a game win 61% of games; below it, 41%.
This season, in your wins 2.2, in your losses 1.2 · 77W 86L