Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.37 vs 0.25
95 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Gold / min
484 vs 433
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
7% vs 10%
90 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 82 of 100, built on 0.15 deaths a minute and 7% time spent dead. Vision trails at 58, with 0.99 vision score a minute.
Among mid laners