Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
236 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.6 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
First blood rate
33% vs 8%
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 57% of games, the other half 48%.
Vision score / min
0.88 vs 0.69
80 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 53% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 70 of 100, built on 9% time spent dead and 0.18 deaths a minute. Objectives trails at 39, with 229 objective damage a minute.
Among mid laners
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Silver mid laners with above-median turret plates a game win 75% of games; below it, 26%.