Playstyle radar
46 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
46 gamesObjectivesStart here
Turret plates / game
7.9 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
400 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.16 vs 0.21
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
8% vs 11%
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Epic monsters / game
1.1 vs 0.8
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 34, with 725 damage a minute.
Among top laners
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
In your wins 11.1, in your losses 5.0 · 25W 21L
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 430, in your losses 388 · 25W 21L