Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.5 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
55.8 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
4.3 vs 2.3
100 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Team damage share
29% vs 22%
100 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 67 of 100, built on 29% team damage share and 830 damage a minute. Vision trails at 23, with 0.2 control wards a game.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.