Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
17 gamesVisionStart here
Vision score / min
2.21 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.2 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.15 vs 0.23
95 of 100 against Shen players, and it matters: the better half of Shen supports wins 68% of games, the other half 29%.
Time spent dead
5% vs 8%
94 of 100 against Shen players, and it matters: the better half of Shen supports wins 65% of games, the other half 31%.
Turret plates / game
7.6 vs 5.0
82 of 100 against Shen players, and it matters: the better half of Shen supports wins 77% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 86 of 100, built on 6% time spent dead and 0.16 deaths a minute. Vision trails at 27, with 1.4 control wards a game.
Among supports
Shen supports with above-median vision score a minute win 53% of games; below it, 44%.
Shen supports with above-median control wards a game win 52% of games; below it, 45%.
Shen supports with above-median epic monsters a game win 73% of games; below it, 32%.