Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
13 gamesVisionStart here
Vision score / min
1.92 vs 2.75 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally saves / game
0.00 vs 0.14 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Objective damage / min
282 vs 141
100 of 100 against Mel players, and it matters: the better half of Mel supports wins 67% of games, the other half 19%.
Turret plates / game
11.8 vs 6.3
100 of 100 against Mel players, and it matters: the better half of Mel supports wins 69% of games, the other half 20%.
Deaths / min
0.11 vs 0.26
100 of 100 against Mel players, and it matters: the better half of Mel supports wins 59% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 87 of 100, built on 21% team damage share and 709 damage a minute. Vision trails at 21, with 1.57 vision score a minute.
Among supports
Mel supports with above-median vision score a minute win 48% of games; below it, 39%.
Mel supports with above-median ally saves a game win 48% of games; below it, 43%.