Playstyle
23 games
Playstyle radar
23 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
23 gamesObjectivesStart here
Turret plates / game
3.9 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
65 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.03 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Deaths / min
0.15 vs 0.21
84 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 32%.
Time spent dead
6% vs 9%
81 of 100 against supports, and it matters: the better half of Silver supports wins 63% of games, the other half 34%.
Control wards / game
9.2 vs 3.4
100 of 100 against supports, and it matters: the better half of Silver supports wins 51% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 80 of 100, built on 0.15 deaths a minute and 7% time spent dead. Utility trails at 37, with 0.13 ally saves a game.
Among supports
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 8.2, in your losses 1.6 · 13W 10L
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 193, in your losses 31 · 13W 10L
Silver supports with above-median kills a minute win 54% of games; below it, 43%.
In your wins 0.11, in your losses 0.02 · 13W 10L