Playstyle
20 games
Playstyle radar
20 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
98
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Frontline
Damage soaked and mitigated for the team
64
of 100
Utility
Healing, shielding and lockdown for allies
30
of 100
Mechanics
Skillshots landed and dodged, casting tempo
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
20 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Kills / min
1.11 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
2501 vs 1513
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
6.05 vs 2.00
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 100 of 100, built on 2501 damage a minute and 31% team damage share. Utility trails at 30, with 13.6 immobilizations a game.
Among ARAM players