Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Frontline
Damage soaked and mitigated for the team
17
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season117 games
What to work on
60 gamesAggressionStart here
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
20% vs 23%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 66 of 100, built on 20% time spent dead and 0.51 deaths a minute. Frontline trails at 17, with 730 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 69%, in your losses 64% · 41W 76L