Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
17 gamesDamageStart here
Damage / min
674 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.6 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
9% vs 11%
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Deaths / min
0.17 vs 0.21
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
CS at 10 min
79.5 vs 67.2
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 76 of 100, built on 1.28 vision score a minute and 2.1 control wards a game. Damage trails at 23, with 582 damage a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.