Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
82 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
340 vs 414 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.07 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
2.93 vs 2.39
87 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Control wards / game
7.3 vs 3.9
80 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 77 of 100, built on 2.71 vision score a minute and 8.1 wards cleared a game. Damage trails at 27, with 339 damage a minute.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.
Gold supports with above-median kills a minute win 54% of games; below it, 44%.