Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
34 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.1 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Control wards / game
8.7 vs 4.3
90 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Wards cleared / game
9.2 vs 7.0
77 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 59 of 100, built on 7.2 control wards a game and 7.7 wards cleared a game. Damage trails at 27, with 400 damage a minute.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.