Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.6 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.8 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
759 vs 890 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 70% of games, the other half 30%.
Time spent dead
6% vs 11%
100 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 67% of games, the other half 33%.
Turret plates / game
13.8 vs 10.2
85 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 75% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 81 of 100, built on 7% time spent dead and 0.16 deaths a minute. Farming trails at 41, with 6.0 CS a minute.
Among mid laners
Yone mid laners with above-median CS a minute win 62% of games; below it, 39%.
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
Yone mid laners with above-median damage a minute win 64% of games; below it, 36%.