Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
52 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.2 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
7% vs 9%
76 of 100 against supports, and it matters: the better half of Gold supports wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.21
72 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 32%.
First blood rate
18% vs 3%
94 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 78 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 38, with 440 damage a minute.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with above-median kills a minute win 54% of games; below it, 44%.