Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
11 gamesDamageStart here
Damage / min
436 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.3 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.09 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
79 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 66% of games, the other half 31%.
Time spent dead
8% vs 11%
77 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Control wards / game
1.4 vs 0.2
71 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 73 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 12, with 407 damage a minute.
Among mid laners
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Silver mid laners with above-median kills a minute win 63% of games; below it, 35%.