Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
25 gamesVisionStart here
Vision score / min
1.65 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.3 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
8.7 vs 6.3
81 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Time spent dead
7% vs 9%
74 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.22
74 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 66 of 100, built on 839 damage a minute and 23% team damage share. Vision trails at 25, with 1.26 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.39, in your losses 1.14 · 12W 13L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 1.5, in your losses 1.6 · 12W 13L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 2.1, in your losses 1.0 · 12W 13L