Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season94 games
What to work on
60 gamesAggressionStart here
Kills / min
0.17 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
First blood rate
5% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
13.8 vs 10.4
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Deaths / min
0.17 vs 0.22
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Objective damage / min
503 vs 406
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 80 of 100, built on 1.82 vision score a minute and 3.1 control wards a game. Aggression trails at 40, with 0.13 kills a minute.
Among top laners
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
This season, in your wins 0.14, in your losses 0.10 · 47W 47L
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.
This season, in your wins 6%, in your losses 4% · 47W 47L