Playstyle
21 games
Playstyle radar
21 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.3 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.6 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.8 vs 1.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
2.0 vs 1.0
94 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 77% of games, the other half 39%.
Solo kills / game
4.2 vs 2.6
79 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 65% of games, the other half 39%.
Damage / min
1080 vs 890
77 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 64% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 77 of 100, built on 27% team damage share and 964 damage a minute. Farming trails at 41, with 61.8 CS at 10 min.
Among mid laners
Yone mid laners with above-median CS a minute win 62% of games; below it, 39%.
In your wins 6.6, in your losses 5.9 · 10W 11L
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
In your wins 67.2, in your losses 56.9 · 10W 11L
Yone mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 0.8, in your losses 1.2 · 10W 11L