Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season129 games
What to work on
60 gamesDamageStart here
Damage / min
634 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
178 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.13 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Control wards / game
3.5 vs 0.6
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Wards cleared / game
3.0 vs 2.0
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 68 of 100, built on 3.6 control wards a game and 1.05 vision score a minute. Damage trails at 19, with 616 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 670, in your losses 613 · 64W 65L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 307, in your losses 145 · 64W 65L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.15, in your losses 0.12 · 64W 65L