Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
61 vs 87 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.5 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
2.5 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
5% vs 8%
90 of 100 against supports, and it matters: the better half of Gold supports wins 64% of games, the other half 34%.
Epic monsters / game
2.0 vs 1.5
76 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Gold / min
323 vs 296
74 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 7% time spent dead and 0.17 deaths a minute. Objectives trails at 35, with 337 objective damage a minute.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with above-median control wards a game win 53% of games; below it, 47%.