Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.14 vs 0.21
87 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Time spent dead
6% vs 9%
81 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Turret plates / game
8.4 vs 6.4
74 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 83 of 100, built on 0.14 deaths a minute and 6% time spent dead. Aggression trails at 31, with 0.0 solo kills a game.
Among supports
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.