Playstyle
21 games
Playstyle radar
21 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
80
of 100
Mechanics
Skillshots landed and dodged, casting tempo
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
21 gamesDamageStart here
Damage / min
1016 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kills / min
0.40 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Kill participation
73% vs 68%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
11.8 vs 9.6
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
251 vs 31
96 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 80 of 100, built on 251 heals + shields a minute and 251 ally heal + shield a minute. Damage trails at 10, with 1016 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.