Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.2 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
585 vs 694 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
5.9 vs 4.1
74 of 100 against junglers, and it matters: the better half of Platinum junglers wins 76% of games, the other half 28%.
Time spent dead
8% vs 10%
74 of 100 against junglers, and it matters: the better half of Platinum junglers wins 69% of games, the other half 30%.
Vision score / min
1.32 vs 0.92
99 of 100 against junglers, and it matters: the better half of Platinum junglers wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 84 of 100, built on 8.0 control wards a game and 1.58 vision score a minute. Damage trails at 29, with 529 damage a minute.
Among junglers
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.