Playstyle
41 games
Playstyle radar
41 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
41 gamesAggressionStart here
Kills / min
0.13 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
711 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
2.1 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.16 vs 0.21
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
CS / min
7.9 vs 6.7
93 of 100 against top laners, and it matters: the better half of Gold top laners wins 57% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 22, with 0.14 kills a minute.
Among top laners
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
In your wins 0.17, in your losses 0.11 · 18W 23L
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
In your wins 633, in your losses 656 · 18W 23L
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.2, in your losses 1.4 · 18W 23L